| Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st | +2 | Spellcasting, Arcane Recovery | 3 | 2 | - | - | - | - | - | - | - | - |
| 2nd | +2 | Arcane Tradition | 3 | 3 | - | - | - | - | - | - | - | - |
| 3rd | +2 | Cantrip Formulas (Optional) | 3 | 4 | 2 | - | - | - | - | - | - | - |
| 4th | +2 | Ability Score Improvement | 4 | 4 | 3 | - | - | - | - | - | - | - |
| 5th | +3 | - | 4 | 4 | 3 | 2 | - | - | - | - | - | - |
| 6th | +3 | Arcane Tradition feature | 4 | 4 | 3 | 3 | - | - | - | - | - | - |
| 7th | +3 | - | 4 | 4 | 3 | 3 | 1 | - | - | - | - | - |
| 8th | +3 | Ability Score Improvement | 4 | 4 | 3 | 3 | 2 | - | - | - | - | - |
| 9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
| 10th | +4 | Arcane Tradition feature | 5 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
| 11th | +4 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
| 13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 14th | +5 | Arcane Tradition feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
| 15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
| 17th | +6 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
| 18th | +6 | Spell Mastery | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
| 19th | +6 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
| 20th | +6 | Signature Spells | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
| Class Resources | ||
|---|---|---|
| Spell List | ||
| Wizard Subclasses | |
|---|---|
| Abjuration | Bladesinging |
| Chronurgy | Conjuration |
| Divination | Enchantment |
| Evocation | Graviturgy |
| Illusion | Necromancy |
| Scribes | Transmutation |
| War Magic | |
|
Starting Class features | ||
| Hit Dice | Hit Points at 1st Level | Hit Points at Higher Levels |
| 1d6 per wizard level | 6 + your Constitution modifier | 1d6 (or 4) + your Constitution modifier per wizard level after 1st |
| Armor Proficiencies | Weapon Proficiencies | Tool Proficiencies |
| None | Daggers, darts, slings, quarterstaffs, light crossbows | None |
| Saving Throws | Skills |
| Intelligence, Wisdom | Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion |
|
(a) a quarterstaff or (b) a dagger (a) a component pouch or (b) an arcane focus (a) a scholar's pack or (b) an explorer's pack A spellbook Alternatively, 5d4 × 10 starting gold |
| Feature | Description | Level |
|---|---|---|
| Ritual Casting | You can cast a wizard spell as a ritual if it has the ritual tag and you have it in your spellbook. You don’t need to have the spell prepared. | 1st |
| Arcane Recovery | Once per day when you finish a short rest, you can recover expended spell slots equal to or less than half your wizard level (rounded up), but none of them can be 6th level or higher. | 1st |
| Arcane Tradition | At 2nd level, choose an arcane tradition, granting you features at 2nd, 6th, 10th, and 14th levels. | 2nd, 6th, 10th, 14th |
| Cantrip Formulas (Optional) | At 3rd level, you can replace one wizard cantrip you know with another cantrip from the wizard spell list after each long rest. | 3rd |
| Ability Score Improvement | At 4th, 8th, 12th, 16th, and 19th level, increase one ability score by 2 or two by 1. Max of 20. | 4th, 8th, 12th, 16th, 19th |
| Spell Mastery | At 18th level, choose a 1st-level and a 2nd-level wizard spell. You can cast them at their lowest level without expending a spell slot when prepared. | 18th |
| Signature Spells | At 20th level, choose two 3rd-level wizard spells. You always have them prepared and can cast each once at 3rd level without expending a spell slot per rest. | 20th |
| Feature | Description |
|---|---|
| Spellcasting | As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. |
| Cantrips | At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. |
| Spellbook | At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. The spellbook holds all your wizard spells except for cantrips, which are fixed in your mind. |
| Copying a Spell into the Book | When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare. Copying a spell takes 2 hours and costs 50 gp per spell level. |
| Replacing the Book | You can copy a spell from your own spellbook into another book. This takes 1 hour and 10 gp per spell level. |
| Lost Spellbook | If you lose your spellbook, you can copy your prepared spells into a new book using the normal process. The rest of the spellbook must be filled by discovering new spells during your adventures. |
| The Book's Appearance | Your spellbook is unique, with its own decorative flourishes and margin notes. It could be a plain leather volume, a finely bound tome, or a loose collection of notes. |
| Preparing and Casting Spells | You prepare the list of wizard spells you can cast, choosing from your spellbook. You can prepare a number of spells equal to your Intelligence modifier + your wizard level. The spells must be of a level for which you have spell slots. |
| Changing Prepared Spells | You can change your list of prepared spells when you finish a long rest. Preparing new spells takes at least 1 minute per spell level for each spell on your list. |
| Spellcasting Ability | Intelligence is your spellcasting ability for wizard spells, as you learn spells through study and memorization. You use your Intelligence modifier for saving throw DCs and attack rolls. |
| Spell save DC | 8 + your proficiency bonus + your Intelligence modifier |
| Spell attack modifier | Your proficiency bonus + your Intelligence modifier |
| Ritual Casting | You can cast a wizard spell as a ritual if it has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared to cast it as a ritual. |
| Spellcasting Focus | You can use an arcane focus as a spellcasting focus for your wizard spells. |
| Learning Spells of 1st Level and Higher | Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook, as long as they are of a level you can prepare. You may also find other spells during your adventures. |