Wizard

Level Proficiency Bonus Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st+2Spellcasting, Arcane Recovery32--------
2nd+2Arcane Tradition33--------
3rd+2Cantrip Formulas (Optional)342-------
4th+2Ability Score Improvement443-------
5th+3-4432------
6th+3Arcane Tradition feature4433------
7th+3-44331-----
8th+3Ability Score Improvement44332-----
9th+4-443331----
10th+4Arcane Tradition feature543332----
11th+4-5433321---
12th+4Ability Score Improvement5433321---
13th+5-54333211--
14th+5Arcane Tradition feature54333211--
15th+5-543332111-
16th+5Ability Score Improvement543332111-
17th+6-5433321111
18th+6Spell Mastery5433331111
19th+6Ability Score Improvement5433332111
20th+6Signature Spells5433332211

Class Resources
Spell List

Wizard Subclasses
Abjuration Bladesinging
Chronurgy Conjuration
Divination Enchantment
Evocation Graviturgy
Illusion Necromancy
Scribes Transmutation
War Magic


Starting Class features

Hit Dice Hit Points at 1st Level Hit Points at Higher Levels
1d6 per wizard level 6 + your Constitution modifier 1d6 (or 4) + your Constitution modifier per wizard level after 1st

Armor Proficiencies Weapon Proficiencies Tool Proficiencies
None Daggers, darts, slings, quarterstaffs, light crossbows None

Saving Throws Skills
Intelligence, Wisdom Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

(a) a quarterstaff or (b) a dagger
(a) a component pouch or (b) an arcane focus
(a) a scholar's pack or (b) an explorer's pack
A spellbook

Alternatively, 5d4 × 10 starting gold



Feature Description Level
Ritual Casting You can cast a wizard spell as a ritual if it has the ritual tag and you have it in your spellbook. You don’t need to have the spell prepared. 1st
Arcane Recovery Once per day when you finish a short rest, you can recover expended spell slots equal to or less than half your wizard level (rounded up), but none of them can be 6th level or higher. 1st
Arcane Tradition At 2nd level, choose an arcane tradition, granting you features at 2nd, 6th, 10th, and 14th levels. 2nd, 6th, 10th, 14th
Cantrip Formulas (Optional) At 3rd level, you can replace one wizard cantrip you know with another cantrip from the wizard spell list after each long rest. 3rd
Ability Score Improvement At 4th, 8th, 12th, 16th, and 19th level, increase one ability score by 2 or two by 1. Max of 20. 4th, 8th, 12th, 16th, 19th
Spell Mastery At 18th level, choose a 1st-level and a 2nd-level wizard spell. You can cast them at their lowest level without expending a spell slot when prepared. 18th
Signature Spells At 20th level, choose two 3rd-level wizard spells. You always have them prepared and can cast each once at 3rd level without expending a spell slot per rest. 20th

Feature Description
Spellcasting As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.
Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.
Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. The spellbook holds all your wizard spells except for cantrips, which are fixed in your mind.
Copying a Spell into the Book When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare. Copying a spell takes 2 hours and costs 50 gp per spell level.
Replacing the Book You can copy a spell from your own spellbook into another book. This takes 1 hour and 10 gp per spell level.
Lost Spellbook If you lose your spellbook, you can copy your prepared spells into a new book using the normal process. The rest of the spellbook must be filled by discovering new spells during your adventures.
The Book's Appearance Your spellbook is unique, with its own decorative flourishes and margin notes. It could be a plain leather volume, a finely bound tome, or a loose collection of notes.
Preparing and Casting Spells You prepare the list of wizard spells you can cast, choosing from your spellbook. You can prepare a number of spells equal to your Intelligence modifier + your wizard level. The spells must be of a level for which you have spell slots.
Changing Prepared Spells You can change your list of prepared spells when you finish a long rest. Preparing new spells takes at least 1 minute per spell level for each spell on your list.
Spellcasting Ability Intelligence is your spellcasting ability for wizard spells, as you learn spells through study and memorization. You use your Intelligence modifier for saving throw DCs and attack rolls.
Spell save DC 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier Your proficiency bonus + your Intelligence modifier
Ritual Casting You can cast a wizard spell as a ritual if it has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared to cast it as a ritual.
Spellcasting Focus You can use an arcane focus as a spellcasting focus for your wizard spells.
Learning Spells of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook, as long as they are of a level you can prepare. You may also find other spells during your adventures.