| Feature |
Description |
Level |
| Rage |
Enter a rage as a bonus action. Gain benefits like advantage on Strength checks and saving throws, bonus damage to melee attacks, and resistance to bludgeoning, piercing, and slashing damage. Lasts for 1 minute, and ends early if knocked unconscious or if no attacks or damage have occurred. Limited rages per long rest. |
1st |
| Unarmored Defense |
When not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier. A shield can still be used. |
1st |
| Danger Sense |
Gain advantage on Dexterity saving throws against effects you can see, such as traps and spells. Cannot be blinded, deafened, or incapacitated to use this feature. |
2nd |
| Reckless Attack |
On your first attack each turn, you can choose to attack recklessly, gaining advantage on melee weapon attack rolls using Strength, but attack rolls against you have advantage until your next turn. |
2nd |
| Primal Path |
At 3rd level, choose a path that shapes your rage. This choice grants you features at 3rd, 6th, 10th, and 14th levels. |
3rd |
| Ability Score Improvement |
Increase one ability score by 2 or two scores by 1 (max 20). Available at 4th, 8th, 12th, 16th, and 19th level. |
4th, 8th, 12th, 16th, 19th |
| Extra Attack |
At 5th level, you can attack twice instead of once when you take the Attack action on your turn. |
5th |
| Fast Movement |
Your speed increases by 10 feet while not wearing heavy armor. |
5th |
| Feral Instinct |
At 7th level, gain advantage on initiative rolls. If surprised and not incapacitated, you can act normally on your first turn if you enter rage first. |
7th |
| Instinctive Pounce (Optional) |
At 7th level, move up to half your speed as part of the bonus action to enter rage. |
7th |
| Brutal Critical |
At 9th level, roll one additional damage die for critical hits with melee attacks. Increases to two dice at 13th level and three dice at 17th level. |
9th, 13th, 17th |
| Relentless Rage |
At 11th level, when reduced to 0 HP while raging, make a DC 10 Constitution saving throw to drop to 1 HP instead. The DC increases by 5 after each use, resetting after a rest. |
11th |
| Persistent Rage |
At 15th level, your rage only ends if you fall unconscious or choose to end it. |
15th |
| Indomitable Might |
At 18th level, use your Strength score instead of the result of a Strength check if it’s lower. |
18th |
| Primal Champion |
At 20th level, increase your Strength and Constitution scores by 4 (max 24). Your primal power is fully realized. |
20th |